Ausgabe 04/26

How an Avatar Project Became an Educational Model

Marny Meyer-Haberer

Photo above: Building robots in first grade.
Photo below: A plastic owl allowed the sick student to participate in first-grade classes online. 

It was a special morning in our first-grade class. A small plastic owl equipped with a camera and speaker sat on the table, ready to connect us with the sick student. We started off gently: First, we made our own robots out of cardboard and played robot games in which one child directed a course and the other followed it with their homemade robot. To ensure we weren’t just operating in the virtual world but also staying connected to the earth, we worked together in the school garden that same week to till hard soil, sow flower seeds, and water them daily. The children developed a daily ritual: every morning, they sent light and good thoughts through the owl to their classmate.

What at first glance appeared to be a technical solution to a medical problem turned into a profound educational process. The children didn’t just learn how to use digital technology; rather, they discovered how technology can serve humanity when it is properly integrated.

This experience led me to ask a fundamental question: How do we prepare children for a world where media use is on the rise and AI is taking on more and more tasks? The answer I’ve found in my practice is this: The more digital our world becomes, the more important hands-on and practical subjects become.

Jost Schieren, a professor of education at Alanus College in Alfter, recently stated that Waldorf education is well-prepared for AI thanks to its emphasis on hands-on learning, but that it must continue to evolve. UNESCO has already warned of the risks of thoughtlessly integrating AI into educational processes. There is a danger that learners will become passive consumers of AI-generated content rather than remaining individuals who think and act independently. This is precisely where the particular strength of Waldorf education lies, a strength that should also serve as a guiding principle beyond our school system.

When AI composes texts, creates images, and writes programs in a matter of seconds—thereby replacing a vast array of human activities—the question of what is uniquely human arises anew. What can and must children learn? What cannot be automated? The answer lies in seemingly simple activities: A child carving a spoon encounters resistance. The wood does not obey every command, the knife demands respect, and mistakes have consequences. This immediate feedback from the physical world cannot be simulated. It forms the foundation for frustration tolerance, perseverance, and the ability to deal with imperfection.

In our avatar project, a deep social dynamic developed alongside the technical connection. While the avatar was active, we collaborated to create a fantasy story in which each child was an animal with a special ability. We continued to build on this story every day until even the sick student felt confident enough to contribute. This resulted in a wonderful book about trust and the fear of strangers. To provide emotional balance, the children were deliberately offered plenty of arts and crafts activities and opportunities to experience nature—they sculpted animals out of wax, painted watercolors, and tended to their flowers in the school garden.

Paula Bleckmann and Edwin Hübner, two college lecturers, have developed the concept of indirect media education within the framework of Waldorf media pedagogy. In the lower grades, the focus is not on having children sit in front of screens, but on building foundational skills through sensory experiences and hands-on activities. Only once these foundations have been laid can a conscious engagement with digital media begin in fifth grade.

Important first-hand experiences 

At the most recent summer academy of the Freie Hochschule Stuttgart, I attended Heike Birk’s workshop «Crafts in the Lower School». Together with Thomas Verbeck, she had developed the Waldorf-Werk-Wiki, a reference guide for crafts teachers. It clearly demonstrates how children experience the laws of the material world in craft classes—primary experiences that are indispensable for later media literacy. The thesis: Students with basic hands-on experience will later intuitively understand the difference between real and virtual design.

Yet even at many Waldorf schools, there is still too little hands-on instruction. Aside from handicrafts, subjects like woodworking, gardening, or other practical arts are often missing in the lower grades. Neurobiologist Manuela Macedonia says that movement and motor learning are essential for brain development. The hand acts as an «external brain»—sensory-motor experiences lay the foundation for abstract thinking.

These findings are not only relevant to Waldorf schools; they also point to a broader need in education policy. While everyone is talking about digitalization, practical subjects are being scaled back or eliminated. This is a fatal mistake, because it is precisely these subjects that impart skills that are indispensable in the age of AI: creativity in dealing with obstacles, an awareness of quality beyond digital perfection, and the ability to understand and shape processes from start to finish.

In its Learning Compass 2030, the Organization for Economic Cooperation and Development (OECD) emphasizes transformative skills such as the ability to create something new, take on responsibility, and manage conflict. These skills cannot be automated. They develop through engagement with the physical world, social interaction, and the artistic process.

Technology and humanity

When the sick student returned to class after months away, he was welcomed by a community that had grown stronger through their shared experience. The children had learned that technology can help, but it cannot replace human kindness. They had discovered that their own hands can offer comfort, that patience pays off, and that imperfection is often more valuable than perfection. And the first flowers began to bloom in our school garden.

Concrete examples illustrate practical applications: The Finnish Phenomenal Education Program allows students to digitally document and reflect on their craft projects. For example, they build a birdhouse and document every step digitally. The German project Fablab@School at the University of Bremen guides children step by step from manual work to digital fabrication: First, they carve a stamp, then they create the same design on the computer for 3D printing. In this way, they directly experience the differences and similarities between the two methods.

These approaches confirm that practical subjects are not a nostalgic counter-movement to digitalization, but rather its foundation. Through their tradition of practical teaching, Waldorf schools can provide important impetus. The future does not belong to those who can use AI. Soon, everyone will be able to do that. The future belongs to those who know what cannot be digitized: genuine encounters, creative power, the ability to use one’s own hands to create something that has never existed before. Our task as educators—but also as parents—is to nurture and strengthen these deeply human abilities.

In the end, the avatar in our first-grade class was more than just a technical tool. It became an opportunity to reflect on what truly matters: What defines us as human beings? The children found the answer in their sense of community, in their ability to be there for one another, and in the joy of creating together. That is the kind of education we need in the age of AI. 

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